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36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class AIDispatcherComponent: SingletonLock<AIDispatcherComponent>, ISingletonAwake
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{
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private readonly Dictionary<string, AAIHandler> aiHandlers = new();
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public void Awake()
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{
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var types = EventSystem.Instance.GetTypes(typeof (AIHandlerAttribute));
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foreach (Type type in types)
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{
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AAIHandler aaiHandler = Activator.CreateInstance(type) as AAIHandler;
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if (aaiHandler == null)
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{
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Log.Error($"robot ai is not AAIHandler: {type.Name}");
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continue;
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}
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this.aiHandlers.Add(type.Name, aaiHandler);
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}
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}
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public AAIHandler Get(string key)
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{
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this.aiHandlers.TryGetValue(key, out var aaiHandler);
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return aaiHandler;
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}
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public override void Load()
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{
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World.Instance.AddSingleton<AIDispatcherComponent>(true);
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}
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}
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} |