Files
TEngine/Assets/GameScripts/DotNet/Model/Share/Module/AI/AIConfig.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

34 lines
833 B
C#

using System.Collections.Generic;
using System.ComponentModel;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace ET
{
public partial class AIConfigCategory
{
[BsonIgnore]
public Dictionary<int, SortedDictionary<int, AIConfig>> AIConfigs = new Dictionary<int, SortedDictionary<int, AIConfig>>();
public SortedDictionary<int, AIConfig> GetAI(int aiConfigId)
{
return this.AIConfigs[aiConfigId];
}
public override void EndInit()
{
foreach (var kv in this.GetAll())
{
SortedDictionary<int, AIConfig> aiNodeConfig;
if (!this.AIConfigs.TryGetValue(kv.Value.AIConfigId, out aiNodeConfig))
{
aiNodeConfig = new SortedDictionary<int, AIConfig>();
this.AIConfigs.Add(kv.Value.AIConfigId, aiNodeConfig);
}
aiNodeConfig.Add(kv.Key, kv.Value);
}
}
}
}