Files
TEngine/Assets/GameScripts/DotNet/Model/Share/LockStep/LSEntity.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

72 lines
2.5 KiB
C#

using System;
namespace ET
{
public interface IRegisterLSEntitySystem
{
void RegisterSystem(LSEntity entity);
}
[EnableMethod]
public class LSEntity: Entity
{
public new K AddComponent<K>(bool isFromPool = false) where K : LSEntity, IAwake, new()
{
return this.AddComponentWithId<K>(this.GetId(), isFromPool);
}
public new K AddComponent<K, P1>(P1 p1, bool isFromPool = false) where K : LSEntity, IAwake<P1>, new()
{
return this.AddComponentWithId<K, P1>(this.GetId(), p1, isFromPool);
}
public new K AddComponent<K, P1, P2>(P1 p1, P2 p2, bool isFromPool = false) where K : LSEntity, IAwake<P1, P2>, new()
{
return this.AddComponentWithId<K, P1, P2>(this.GetId(), p1, p2, isFromPool);
}
public new K AddComponent<K, P1, P2, P3>(P1 p1, P2 p2, P3 p3, bool isFromPool = false) where K : LSEntity, IAwake<P1, P2, P3>, new()
{
return this.AddComponentWithId<K, P1, P2, P3>(this.GetId(), p1, p2, p3, isFromPool);
}
[EnableAccessEntiyChild]
public new T AddChild<T>(bool isFromPool = false) where T : LSEntity, IAwake
{
return this.AddChildWithId<T>(this.GetId(), isFromPool);
}
[EnableAccessEntiyChild]
public new T AddChild<T, A>(A a, bool isFromPool = false) where T : LSEntity, IAwake<A>
{
return this.AddChildWithId<T, A>(this.GetId(), a, isFromPool);
}
[EnableAccessEntiyChild]
public new T AddChild<T, A, B>(A a, B b, bool isFromPool = false) where T : LSEntity, IAwake<A, B>
{
return this.AddChildWithId<T, A, B>(this.GetId(), a, b, isFromPool);
}
[EnableAccessEntiyChild]
public new T AddChild<T, A, B, C>(A a, B b, C c, bool isFromPool = false) where T : LSEntity, IAwake<A, B, C>
{
return this.AddChildWithId<T, A, B, C>(this.GetId(), a, b, c, isFromPool);
}
protected override void RegisterSystem()
{
IRegisterLSEntitySystem iRegisterLsEntitySystem = (IRegisterLSEntitySystem)this.IScene;
TypeSystems.OneTypeSystems oneTypeSystems = LSEntitySystemSingleton.Instance.GetOneTypeSystems(this.GetType());
if (oneTypeSystems == null)
{
return;
}
if (oneTypeSystems.QueueFlag[LSQueneUpdateIndex.LSUpdate])
{
iRegisterLsEntitySystem.RegisterSystem(this);
}
}
}
}