Files
TEngine/Assets/GameScripts/DotNet/Model/Server/Module/AOI/Cell.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

17 lines
580 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[ChildOf(typeof(AOIManagerComponent))]
public class Cell: Entity, IAwake, IDestroy
{
// 处在这个cell的单位
public Dictionary<long, AOIEntity> AOIUnits = new Dictionary<long, AOIEntity>();
// 订阅了这个Cell的进入事件
public Dictionary<long, AOIEntity> SubsEnterEntities = new Dictionary<long, AOIEntity>();
// 订阅了这个Cell的退出事件
public Dictionary<long, AOIEntity> SubsLeaveEntities = new Dictionary<long, AOIEntity>();
}
}