Files
TEngine/Assets/GameScripts/DotNet/Model/Server/LockStep/Match/MatchComponent.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

11 lines
215 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[ComponentOf(typeof(Scene))]
public class MatchComponent: Entity, IAwake
{
public List<long> waitMatchPlayers = new List<long>();
}
}