mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
142 lines
4.5 KiB
C#
142 lines
4.5 KiB
C#
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Net;
|
|
|
|
namespace ET
|
|
{
|
|
public partial class StartSceneConfigCategory
|
|
{
|
|
public MultiMap<int, StartSceneConfig> Gates = new();
|
|
|
|
public MultiMap<int, StartSceneConfig> ProcessScenes = new();
|
|
|
|
public Dictionary<int, StartSceneConfig> NetInners = new();
|
|
|
|
public Dictionary<long, Dictionary<string, StartSceneConfig>> ClientScenesByName = new();
|
|
|
|
public StartSceneConfig LocationConfig;
|
|
|
|
public List<StartSceneConfig> Realms = new();
|
|
|
|
public List<StartSceneConfig> Routers = new();
|
|
|
|
public List<StartSceneConfig> Robots = new();
|
|
|
|
public List<StartSceneConfig> Maps = new();
|
|
|
|
public StartSceneConfig Match;
|
|
|
|
public List<StartSceneConfig> GetByProcess(int process)
|
|
{
|
|
return this.ProcessScenes[process];
|
|
}
|
|
|
|
public StartSceneConfig GetBySceneName(int zone, string name)
|
|
{
|
|
return this.ClientScenesByName[zone][name];
|
|
}
|
|
|
|
public override void EndInit()
|
|
{
|
|
foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
|
|
{
|
|
this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
|
|
|
|
if (!this.ClientScenesByName.ContainsKey(startSceneConfig.Zone))
|
|
{
|
|
this.ClientScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
|
|
}
|
|
this.ClientScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
|
|
|
|
switch (startSceneConfig.Type)
|
|
{
|
|
case SceneType.NetInner:
|
|
this.NetInners.Add(startSceneConfig.Process, startSceneConfig);
|
|
break;
|
|
case SceneType.Realm:
|
|
this.Realms.Add(startSceneConfig);
|
|
break;
|
|
case SceneType.Gate:
|
|
this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
|
|
break;
|
|
case SceneType.Location:
|
|
this.LocationConfig = startSceneConfig;
|
|
break;
|
|
case SceneType.Robot:
|
|
this.Robots.Add(startSceneConfig);
|
|
break;
|
|
case SceneType.Router:
|
|
this.Routers.Add(startSceneConfig);
|
|
break;
|
|
case SceneType.Map:
|
|
this.Maps.Add(startSceneConfig);
|
|
break;
|
|
case SceneType.Match:
|
|
this.Match = startSceneConfig;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class StartSceneConfig: ISupportInitialize
|
|
{
|
|
public ActorId ActorId;
|
|
|
|
public SceneType Type;
|
|
|
|
public StartProcessConfig StartProcessConfig
|
|
{
|
|
get
|
|
{
|
|
return StartProcessConfigCategory.Instance.Get(this.Process);
|
|
}
|
|
}
|
|
|
|
public StartZoneConfig StartZoneConfig
|
|
{
|
|
get
|
|
{
|
|
return StartZoneConfigCategory.Instance.Get(this.Zone);
|
|
}
|
|
}
|
|
|
|
// 内网地址外网端口,通过防火墙映射端口过来
|
|
private IPEndPoint innerIPPort;
|
|
|
|
public IPEndPoint InnerIPPort
|
|
{
|
|
get
|
|
{
|
|
if (innerIPPort == null)
|
|
{
|
|
this.innerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.Port}");
|
|
}
|
|
|
|
return this.innerIPPort;
|
|
}
|
|
}
|
|
|
|
private IPEndPoint outerIPPort;
|
|
|
|
// 外网地址外网端口
|
|
public IPEndPoint OuterIPPort
|
|
{
|
|
get
|
|
{
|
|
if (this.outerIPPort == null)
|
|
{
|
|
this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.Port}");
|
|
}
|
|
|
|
return this.outerIPPort;
|
|
}
|
|
}
|
|
|
|
public override void EndInit()
|
|
{
|
|
this.ActorId = new ActorId(this.Process, this.Id, 1);
|
|
this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
|
|
}
|
|
}
|
|
} |