Files
TEngine/Assets/GameScripts/DotNet/Model/Client/LockStep/LSReplayUpdater.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

8 lines
175 B
C#

namespace ET.Client
{
[ComponentOf(typeof(Room))]
public class LSReplayUpdater: Entity, IAwake, IUpdate
{
public int ReplaySpeed { get; set; } = 1;
}
}