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32 lines
816 B
C#
32 lines
816 B
C#
using System;
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using ET.Client;
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using TrueSync;
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namespace ET
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{
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[EntitySystemOf(typeof(LSInputComponent))]
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[LSEntitySystemOf(typeof(LSInputComponent))]
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public static partial class LSInputComponentSystem
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{
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[EntitySystem]
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private static void Awake(this LSInputComponent self)
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{
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}
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[LSEntitySystem]
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private static void LSUpdate(this LSInputComponent self)
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{
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LSUnit unit = self.GetParent<LSUnit>();
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TSVector2 v2 = self.LSInput.V * 6 * 50 / 1000;
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if (v2.LengthSquared() < 0.0001f)
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{
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return;
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}
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TSVector oldPos = unit.Position;
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unit.Position += new TSVector(v2.x, 0, v2.y);
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unit.Forward = unit.Position - oldPos;
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}
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}
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} |