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18 lines
629 B
C#
18 lines
629 B
C#
using System.Collections.Generic;
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namespace ET.Server
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{
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[ActorMessageHandler(SceneType.RoomRoot)]
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public class RoomManager2Room_InitHandler: ActorMessageHandler<Scene, RoomManager2Room_Init, Room2RoomManager_Init>
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{
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protected override async ETTask Run(Scene root, RoomManager2Room_Init request, Room2RoomManager_Init response)
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{
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Room room = root.AddComponent<Room>();
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room.AddComponent<RoomServerComponent, List<long>>(request.PlayerIds);
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room.LSWorld = new LSWorld(SceneType.LockStepServer);
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await ETTask.CompletedTask;
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}
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}
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} |