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26 lines
1006 B
C#
26 lines
1006 B
C#
using System;
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using System.Collections.Generic;
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namespace ET.Server
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{
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[ActorMessageHandler(SceneType.Map)]
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public class Match2Map_GetRoomHandler : ActorMessageHandler<Scene, Match2Map_GetRoom, Map2Match_GetRoom>
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{
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protected override async ETTask Run(Scene root, Match2Map_GetRoom request, Map2Match_GetRoom response)
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{
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//RoomManagerComponent roomManagerComponent = root.GetComponent<RoomManagerComponent>();
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Fiber fiber = root.Fiber();
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int fiberId = await FiberManager.Instance.Create(SchedulerType.ThreadPool, fiber.Zone, SceneType.RoomRoot, "RoomRoot");
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ActorId roomRootActorId = new(fiber.Process, fiberId);
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// 发送消息给房间纤程,初始化
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RoomManager2Room_Init roomManager2RoomInit = RoomManager2Room_Init.Create();
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roomManager2RoomInit.PlayerIds.AddRange(request.PlayerIds);
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await root.GetComponent<ActorSenderComponent>().Call(roomRootActorId, roomManager2RoomInit);
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response.ActorId = roomRootActorId;
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await ETTask.CompletedTask;
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}
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}
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} |