Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Client/Module/Message/ClientSessionErrorComponentSystem.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

25 lines
785 B
C#

namespace ET.Client
{
[EntitySystemOf(typeof(ClientSessionErrorComponent))]
public static partial class ClientSessionErrorComponentSystem
{
[EntitySystem]
private static void Awake(this ClientSessionErrorComponent self)
{
}
[EntitySystem]
private static void Destroy(this ClientSessionErrorComponent self)
{
Fiber fiber = self.Fiber();
if (fiber.IsDisposed)
{
return;
}
NetClient2Main_SessionDispose message = NetClient2Main_SessionDispose.Create();
message.Error = self.GetParent<Session>().Error;
fiber.ActorInnerComponent.Send(new ActorId(fiber.Process, ConstFiberId.Main), message);
}
}
}