Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Client/LockStep/LSClientHelper.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

126 lines
4.3 KiB
C#

using System.IO;
namespace ET.Client
{
public static partial class LSClientHelper
{
public static void RunLSRollbackSystem(Entity entity)
{
if (entity is LSEntity)
{
return;
}
LSEntitySystemSingleton.Instance.LSRollback(entity);
if (entity.ComponentsCount() > 0)
{
foreach (var kv in entity.Components)
{
RunLSRollbackSystem(kv.Value);
}
}
if (entity.ChildrenCount() > 0)
{
foreach (var kv in entity.Children)
{
RunLSRollbackSystem(kv.Value);
}
}
}
// 回滚
public static void Rollback(Room room, int frame)
{
room.LSWorld.Dispose();
FrameBuffer frameBuffer = room.FrameBuffer;
// 回滚
room.LSWorld = room.GetLSWorld(SceneType.LockStepClient, frame);
OneFrameInputs authorityFrameInput = frameBuffer.FrameInputs(frame);
// 执行AuthorityFrame
room.Update(authorityFrameInput);
room.SendHash(frame);
// 重新执行预测的帧
for (int i = room.AuthorityFrame + 1; i <= room.PredictionFrame; ++i)
{
OneFrameInputs oneFrameInputs = frameBuffer.FrameInputs(i);
LSClientHelper.CopyOtherInputsTo(room, authorityFrameInput, oneFrameInputs); // 重新预测消息
room.Update(oneFrameInputs);
}
RunLSRollbackSystem(room);
}
public static void SendHash(this Room self, int frame)
{
if (frame > self.AuthorityFrame)
{
return;
}
long hash = self.FrameBuffer.GetHash(frame);
C2Room_CheckHash c2RoomCheckHash = C2Room_CheckHash.Create();
c2RoomCheckHash.Frame = frame;
c2RoomCheckHash.Hash = hash;
self.Root().GetComponent<ClientSenderCompnent>().Send(c2RoomCheckHash);
}
// 重新调整预测消息,只需要调整其他玩家的输入
public static void CopyOtherInputsTo(Room room, OneFrameInputs from, OneFrameInputs to)
{
long myId = room.GetComponent<LSClientUpdater>().MyId;
foreach (var kv in from.Inputs)
{
if (kv.Key == myId)
{
continue;
}
to.Inputs[kv.Key] = kv.Value;
}
}
public static void SaveReplay(Room room, string path)
{
if (room.IsReplay)
{
return;
}
Log.Debug($"save replay: {path} frame: {room.Replay.FrameInputs.Count}");
byte[] bytes = MemoryPackHelper.Serialize(room.Replay);
File.WriteAllBytes(path, bytes);
}
public static void JumpReplay(Room room, int frame)
{
if (!room.IsReplay)
{
return;
}
if (frame >= room.Replay.FrameInputs.Count)
{
frame = room.Replay.FrameInputs.Count - 1;
}
int snapshotIndex = frame / LSConstValue.SaveLSWorldFrameCount;
Log.Debug($"jump replay start {room.AuthorityFrame} {frame} {snapshotIndex}");
if (snapshotIndex != room.AuthorityFrame / LSConstValue.SaveLSWorldFrameCount || frame < room.AuthorityFrame)
{
room.LSWorld.Dispose();
// 回滚
byte[] memoryBuffer = room.Replay.Snapshots[snapshotIndex];
LSWorld lsWorld = MongoHelper.Deserialize(typeof (LSWorld), memoryBuffer, 0, memoryBuffer.Length) as LSWorld;
room.LSWorld = lsWorld;
room.AuthorityFrame = snapshotIndex * LSConstValue.SaveLSWorldFrameCount;
RunLSRollbackSystem(room);
}
room.FixedTimeCounter.Reset(room.Fiber.TimeInfo.ServerFrameTime() - frame * LSConstValue.UpdateInterval, 0);
Log.Debug($"jump replay finish {frame}");
}
}
}