Files
TEngine/Assets/GameScripts/DotNet/Core/UnOrderMultiMap.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

92 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace ET
{
public class UnOrderMultiMap<T, K>: Dictionary<T, List<K>>
{
public void Add(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
list = new List<K>();
base[t] = list;
}
list.Add(k);
}
public bool Remove(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return false;
}
if (!list.Remove(k))
{
return false;
}
if (list.Count == 0)
{
this.Remove(t);
}
return true;
}
/// <summary>
/// 不返回内部的list,copy一份出来
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public K[] GetAll(T t)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return Array.Empty<K>();
}
return list.ToArray();
}
/// <summary>
/// 返回内部的list
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public new List<K> this[T t]
{
get
{
List<K> list;
this.TryGetValue(t, out list);
return list;
}
}
public K GetOne(T t)
{
List<K> list;
this.TryGetValue(t, out list);
if (list != null && list.Count > 0)
{
return list[0];
}
return default(K);
}
public bool Contains(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return false;
}
return list.Contains(k);
}
}
}