mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
1011 lines
30 KiB
C#
1011 lines
30 KiB
C#
using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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namespace ET
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{
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[Flags]
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public enum EntityStatus: byte
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{
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None = 0,
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IsFromPool = 1,
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IsRegister = 1 << 1,
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IsComponent = 1 << 2,
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IsCreated = 1 << 3,
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IsNew = 1 << 4,
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}
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public interface IEntitySystem
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{
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EntitySystem EntitySystem { get; }
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}
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public interface IIdGenerater
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{
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IdGenerater IdGenerater { get; }
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}
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public partial class Entity: DisposeObject
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{
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#if ENABLE_VIEW && UNITY_EDITOR
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[UnityEngine.HideInInspector]
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public UnityEngine.GameObject ViewGO;
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#endif
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[BsonIgnore]
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public long InstanceId { get; protected set; }
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protected Entity()
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{
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}
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[BsonIgnore]
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private EntityStatus status = EntityStatus.None;
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[BsonIgnore]
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public bool IsFromPool
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{
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get => (this.status & EntityStatus.IsFromPool) == EntityStatus.IsFromPool;
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set
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{
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if (value)
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{
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this.status |= EntityStatus.IsFromPool;
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}
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else
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{
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this.status &= ~EntityStatus.IsFromPool;
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}
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}
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}
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[BsonIgnore]
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protected bool IsRegister
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{
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get => (this.status & EntityStatus.IsRegister) == EntityStatus.IsRegister;
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set
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{
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if (this.IsRegister == value)
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{
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return;
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}
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if (value)
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{
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this.status |= EntityStatus.IsRegister;
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}
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else
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{
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this.status &= ~EntityStatus.IsRegister;
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}
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if (value)
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{
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this.RegisterSystem();
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}
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#if ENABLE_VIEW && UNITY_EDITOR
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if (value)
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{
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this.ViewGO = new UnityEngine.GameObject(this.ViewName);
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this.ViewGO.AddComponent<ComponentView>().Component = this;
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this.ViewGO.transform.SetParent(this.Parent == null?
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UnityEngine.GameObject.Find("Global/Scenes").transform : this.Parent.ViewGO.transform);
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}
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else
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{
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UnityEngine.Object.Destroy(this.ViewGO);
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}
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#endif
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}
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}
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private EntitySystem GetEntitySystem()
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{
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return this.iScene.Fiber.EntitySystem;
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}
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private IdGenerater GetIdGenerater()
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{
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return this.iScene.Fiber.IdGenerater;
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}
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protected virtual void RegisterSystem()
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{
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this.GetEntitySystem().RegisterSystem(this);
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}
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protected virtual string ViewName
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{
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get
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{
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return this.GetType().FullName;
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}
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}
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[BsonIgnore]
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protected bool IsComponent
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{
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get => (this.status & EntityStatus.IsComponent) == EntityStatus.IsComponent;
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set
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{
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if (value)
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{
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this.status |= EntityStatus.IsComponent;
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}
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else
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{
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this.status &= ~EntityStatus.IsComponent;
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}
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}
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}
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[BsonIgnore]
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protected bool IsCreated
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{
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get => (this.status & EntityStatus.IsCreated) == EntityStatus.IsCreated;
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set
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{
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if (value)
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{
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this.status |= EntityStatus.IsCreated;
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}
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else
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{
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this.status &= ~EntityStatus.IsCreated;
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}
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}
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}
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[BsonIgnore]
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protected bool IsNew
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{
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get => (this.status & EntityStatus.IsNew) == EntityStatus.IsNew;
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set
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{
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if (value)
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{
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this.status |= EntityStatus.IsNew;
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}
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else
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{
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this.status &= ~EntityStatus.IsNew;
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}
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}
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}
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[BsonIgnore]
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public bool IsDisposed => this.InstanceId == 0;
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[BsonIgnore]
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private Entity parent;
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// 可以改变parent,但是不能设置为null
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[BsonIgnore]
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public Entity Parent
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{
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get => this.parent;
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protected set
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{
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if (value == null)
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{
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throw new Exception($"cant set parent null: {this.GetType().FullName}");
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}
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if (value == this)
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{
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throw new Exception($"cant set parent self: {this.GetType().FullName}");
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}
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// 严格限制parent必须要有domain,也就是说parent必须在数据树上面
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if (value.IScene == null)
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{
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throw new Exception($"cant set parent because parent domain is null: {this.GetType().FullName} {value.GetType().FullName}");
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}
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if (this.parent != null) // 之前有parent
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{
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// parent相同,不设置
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if (this.parent == value)
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{
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Log.Error($"重复设置了Parent: {this.GetType().FullName} parent: {this.parent.GetType().FullName}");
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return;
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}
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this.parent.RemoveFromChildren(this);
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}
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this.parent = value;
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this.IsComponent = false;
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this.parent.AddToChildren(this);
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if (this is IScene scene)
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{
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scene.Fiber = this.parent.iScene.Fiber;
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this.IScene = scene;
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}
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else
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{
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this.IScene = this.parent.iScene;
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}
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#if ENABLE_VIEW && UNITY_EDITOR
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this.ViewGO.GetComponent<ComponentView>().Component = this;
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this.ViewGO.transform.SetParent(this.Parent == null ?
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UnityEngine.GameObject.Find("Global").transform : this.Parent.ViewGO.transform);
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foreach (var child in this.Children.Values)
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{
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child.ViewGO.transform.SetParent(this.ViewGO.transform);
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}
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foreach (var comp in this.Components.Values)
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{
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comp.ViewGO.transform.SetParent(this.ViewGO.transform);
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}
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#endif
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}
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}
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// 该方法只能在AddComponent中调用,其他人不允许调用
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[BsonIgnore]
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private Entity ComponentParent
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{
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set
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{
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if (value == null)
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{
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throw new Exception($"cant set parent null: {this.GetType().FullName}");
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}
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if (value == this)
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{
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throw new Exception($"cant set parent self: {this.GetType().FullName}");
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}
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// 严格限制parent必须要有domain,也就是说parent必须在数据树上面
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if (value.IScene == null)
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{
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throw new Exception($"cant set parent because parent domain is null: {this.GetType().FullName} {value.GetType().FullName}");
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}
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if (this.parent != null) // 之前有parent
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{
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// parent相同,不设置
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if (this.parent == value)
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{
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Log.Error($"重复设置了Parent: {this.GetType().FullName} parent: {this.parent.GetType().FullName}");
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return;
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}
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this.parent.RemoveFromComponents(this);
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}
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this.parent = value;
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this.IsComponent = true;
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this.parent.AddToComponents(this);
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if (this is IScene scene)
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{
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scene.Fiber = this.parent.iScene.Fiber;
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this.IScene = scene;
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}
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else
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{
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this.IScene = this.parent.iScene;
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}
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}
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}
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public T GetParent<T>() where T : Entity
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{
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return this.Parent as T;
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}
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[BsonIgnoreIfDefault]
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[BsonDefaultValue(0L)]
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[BsonElement]
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[BsonId]
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public long Id { get; protected set; }
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[BsonIgnore]
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protected IScene iScene;
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[BsonIgnore]
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public IScene IScene
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{
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get
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{
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return this.iScene;
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}
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protected set
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{
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if (value == null)
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{
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throw new Exception($"domain cant set null: {this.GetType().FullName}");
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}
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if (this.iScene == value)
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{
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return;
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}
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IScene preScene = this.iScene;
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this.iScene = value;
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if (preScene == null)
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{
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if (this.InstanceId == 0)
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{
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this.InstanceId = this.GetIdGenerater().GenerateInstanceId();
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}
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this.IsRegister = true;
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// 反序列化出来的需要设置父子关系
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if (this.componentsDB != null)
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{
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foreach (Entity component in this.componentsDB)
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{
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component.IsComponent = true;
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this.Components.Add(component.GetType().FullName, component);
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component.parent = this;
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}
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}
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if (this.childrenDB != null)
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{
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foreach (Entity child in this.childrenDB)
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{
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child.IsComponent = false;
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this.Children.Add(child.Id, child);
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child.parent = this;
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}
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}
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}
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// 递归设置孩子的Domain
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if (this.children != null)
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{
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foreach (Entity entity in this.children.Values)
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{
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entity.IScene = this.iScene;
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}
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}
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if (this.components != null)
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{
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foreach (Entity component in this.components.Values)
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{
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component.IScene = this.iScene;
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}
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}
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if (!this.IsCreated)
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{
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this.IsCreated = true;
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EntitySystemSingleton.Instance.Deserialize(this);
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}
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}
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}
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[BsonElement("Children")]
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[BsonIgnoreIfNull]
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private List<Entity> childrenDB;
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[BsonIgnore]
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private SortedDictionary<long, Entity> children;
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[BsonIgnore]
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public SortedDictionary<long, Entity> Children
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{
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get
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{
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return this.children ??= ObjectPool.Instance.Fetch<SortedDictionary<long, Entity>>();
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}
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}
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private void AddToChildren(Entity entity)
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{
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this.Children.Add(entity.Id, entity);
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}
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private void RemoveFromChildren(Entity entity)
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{
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if (this.children == null)
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{
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return;
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}
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this.children.Remove(entity.Id);
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if (this.children.Count == 0)
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{
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ObjectPool.Instance.Recycle(this.children);
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this.children = null;
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}
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}
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[BsonElement("C")]
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[BsonIgnoreIfNull]
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private List<Entity> componentsDB;
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[BsonIgnore]
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private SortedDictionary<string, Entity> components;
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[BsonIgnore]
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public SortedDictionary<string, Entity> Components
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{
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get
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{
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return this.components ??= ObjectPool.Instance.Fetch<SortedDictionary<string, Entity>>();
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}
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}
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public int ComponentsCount()
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{
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if (this.components == null)
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{
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return 0;
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}
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return this.components.Count;
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}
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public int ChildrenCount()
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{
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if (this.children == null)
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{
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return 0;
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}
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return this.children.Count;
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}
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public override void Dispose()
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{
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if (this.IsDisposed)
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{
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return;
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}
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||
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this.IsRegister = false;
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this.InstanceId = 0;
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||
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ObjectPool objectPool = ObjectPool.Instance;
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// 清理Children
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if (this.children != null)
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{
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foreach (Entity child in this.children.Values)
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{
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child.Dispose();
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}
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this.children.Clear();
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objectPool.Recycle(this.children);
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this.children = null;
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if (this.childrenDB != null)
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{
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this.childrenDB.Clear();
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// 创建的才需要回到池中,从db中不需要回收
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if (this.IsNew)
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{
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objectPool.Recycle(this.childrenDB);
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this.childrenDB = null;
|
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}
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}
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}
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|
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// 清理Component
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if (this.components != null)
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{
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foreach (KeyValuePair<string, Entity> kv in this.components)
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{
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kv.Value.Dispose();
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}
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this.components.Clear();
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objectPool.Recycle(this.components);
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this.components = null;
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// 创建的才需要回到池中,从db中不需要回收
|
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if (this.componentsDB != null)
|
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{
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this.componentsDB.Clear();
|
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if (this.IsNew)
|
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{
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objectPool.Recycle(this.componentsDB);
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this.componentsDB = null;
|
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}
|
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}
|
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}
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|
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// 触发Destroy事件
|
||
if (this is IDestroy)
|
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{
|
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EntitySystemSingleton.Instance.Destroy(this);
|
||
}
|
||
|
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this.iScene = null;
|
||
|
||
if (this.parent != null && !this.parent.IsDisposed)
|
||
{
|
||
if (this.IsComponent)
|
||
{
|
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this.parent.RemoveComponent(this);
|
||
}
|
||
else
|
||
{
|
||
this.parent.RemoveFromChildren(this);
|
||
}
|
||
}
|
||
|
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this.parent = null;
|
||
|
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base.Dispose();
|
||
|
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status = EntityStatus.None;
|
||
|
||
if (this.IsFromPool)
|
||
{
|
||
ObjectPool.Instance.Recycle(this);
|
||
}
|
||
}
|
||
|
||
private void AddToComponents(Entity component)
|
||
{
|
||
this.Components.Add(component.GetType().FullName, component);
|
||
}
|
||
|
||
private void RemoveFromComponents(Entity component)
|
||
{
|
||
if (this.components == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.components.Remove(component.GetType().FullName);
|
||
|
||
if (this.components.Count == 0)
|
||
{
|
||
ObjectPool.Instance.Recycle(this.components);
|
||
this.components = null;
|
||
}
|
||
}
|
||
|
||
public K GetChild<K>(long id) where K : Entity
|
||
{
|
||
if (this.children == null)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
this.children.TryGetValue(id, out Entity child);
|
||
return child as K;
|
||
}
|
||
|
||
public void RemoveChild(long id)
|
||
{
|
||
if (this.children == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (!this.children.TryGetValue(id, out Entity child))
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.children.Remove(id);
|
||
child.Dispose();
|
||
}
|
||
|
||
public void RemoveComponent<K>() where K : Entity
|
||
{
|
||
if (this.IsDisposed)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (this.components == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
Type type = typeof (K);
|
||
Entity c = this.GetComponent(type);
|
||
if (c == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.RemoveFromComponents(c);
|
||
c.Dispose();
|
||
}
|
||
|
||
private void RemoveComponent(Entity component)
|
||
{
|
||
if (this.IsDisposed)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (this.components == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
Entity c = this.GetComponent(component.GetType());
|
||
if (c == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (c.InstanceId != component.InstanceId)
|
||
{
|
||
return;
|
||
}
|
||
|
||
this.RemoveFromComponents(c);
|
||
c.Dispose();
|
||
}
|
||
|
||
public void RemoveComponent(Type type)
|
||
{
|
||
if (this.IsDisposed)
|
||
{
|
||
return;
|
||
}
|
||
|
||
Entity c = this.GetComponent(type);
|
||
if (c == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
RemoveFromComponents(c);
|
||
c.Dispose();
|
||
}
|
||
|
||
public K GetComponent<K>() where K : Entity
|
||
{
|
||
if (this.components == null)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
Entity component;
|
||
if (!this.components.TryGetValue(typeof (K).FullName, out component))
|
||
{
|
||
return default;
|
||
}
|
||
|
||
// 如果有IGetComponent接口,则触发GetComponentSystem
|
||
if (this is IGetComponent)
|
||
{
|
||
EntitySystemSingleton.Instance.GetComponent(this, component);
|
||
}
|
||
|
||
return (K) component;
|
||
}
|
||
|
||
public Entity GetComponent(Type type)
|
||
{
|
||
if (this.components == null)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
Entity component;
|
||
if (!this.components.TryGetValue(type.FullName, out component))
|
||
{
|
||
return null;
|
||
}
|
||
|
||
// 如果有IGetComponent接口,则触发GetComponentSystem
|
||
if (this is IGetComponent)
|
||
{
|
||
EntitySystemSingleton.Instance.GetComponent(this, component);
|
||
}
|
||
|
||
return component;
|
||
}
|
||
|
||
private static Entity Create(Type type, bool isFromPool)
|
||
{
|
||
Entity component;
|
||
if (isFromPool)
|
||
{
|
||
component = (Entity) ObjectPool.Instance.Fetch(type);
|
||
}
|
||
else
|
||
{
|
||
component = Activator.CreateInstance(type) as Entity;
|
||
}
|
||
|
||
component.IsFromPool = isFromPool;
|
||
component.IsCreated = true;
|
||
component.IsNew = true;
|
||
component.Id = 0;
|
||
return component;
|
||
}
|
||
|
||
public Entity AddComponent(Entity component)
|
||
{
|
||
Type type = component.GetType();
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
component.ComponentParent = this;
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
EntitySystemSingleton.Instance.AddComponent(this, component);
|
||
}
|
||
|
||
return component;
|
||
}
|
||
|
||
public Entity AddComponent(Type type, bool isFromPool = false)
|
||
{
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
Entity component = Create(type, isFromPool);
|
||
component.Id = this.Id;
|
||
component.ComponentParent = this;
|
||
EntitySystemSingleton entitySystemSingleton = EntitySystemSingleton.Instance;
|
||
entitySystemSingleton.Awake(component);
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
entitySystemSingleton.AddComponent(this, component);
|
||
}
|
||
|
||
return component;
|
||
}
|
||
|
||
public K AddComponentWithId<K>(long id, bool isFromPool = false) where K : Entity, IAwake, new()
|
||
{
|
||
Type type = typeof (K);
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
Entity component = Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.ComponentParent = this;
|
||
EntitySystemSingleton entitySystemSingleton = EntitySystemSingleton.Instance;
|
||
entitySystemSingleton.Awake(component);
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
entitySystemSingleton.AddComponent(this, component);
|
||
}
|
||
|
||
return component as K;
|
||
}
|
||
|
||
public K AddComponentWithId<K, P1>(long id, P1 p1, bool isFromPool = false) where K : Entity, IAwake<P1>, new()
|
||
{
|
||
Type type = typeof (K);
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
Entity component = Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.ComponentParent = this;
|
||
EntitySystemSingleton entitySystemSingleton = EntitySystemSingleton.Instance;
|
||
entitySystemSingleton.Awake(component, p1);
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
entitySystemSingleton.AddComponent(this, component);
|
||
}
|
||
|
||
return component as K;
|
||
}
|
||
|
||
public K AddComponentWithId<K, P1, P2>(long id, P1 p1, P2 p2, bool isFromPool = false) where K : Entity, IAwake<P1, P2>, new()
|
||
{
|
||
Type type = typeof (K);
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
Entity component = Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.ComponentParent = this;
|
||
EntitySystemSingleton entitySystemSingleton = EntitySystemSingleton.Instance;
|
||
entitySystemSingleton.Awake(component, p1, p2);
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
entitySystemSingleton.AddComponent(this, component);
|
||
}
|
||
|
||
return component as K;
|
||
}
|
||
|
||
public K AddComponentWithId<K, P1, P2, P3>(long id, P1 p1, P2 p2, P3 p3, bool isFromPool = false) where K : Entity, IAwake<P1, P2, P3>, new()
|
||
{
|
||
Type type = typeof (K);
|
||
if (this.components != null && this.components.ContainsKey(type.FullName))
|
||
{
|
||
throw new Exception($"entity already has component: {type.FullName}");
|
||
}
|
||
|
||
Entity component = Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.ComponentParent = this;
|
||
EntitySystemSingleton entitySystemSingleton = EntitySystemSingleton.Instance;
|
||
entitySystemSingleton.Awake(component, p1, p2, p3);
|
||
|
||
if (this is IAddComponent)
|
||
{
|
||
entitySystemSingleton.AddComponent(this, component);
|
||
}
|
||
|
||
return component as K;
|
||
}
|
||
|
||
public K AddComponent<K>(bool isFromPool = false) where K : Entity, IAwake, new()
|
||
{
|
||
return this.AddComponentWithId<K>(this.Id, isFromPool);
|
||
}
|
||
|
||
public K AddComponent<K, P1>(P1 p1, bool isFromPool = false) where K : Entity, IAwake<P1>, new()
|
||
{
|
||
return this.AddComponentWithId<K, P1>(this.Id, p1, isFromPool);
|
||
}
|
||
|
||
public K AddComponent<K, P1, P2>(P1 p1, P2 p2, bool isFromPool = false) where K : Entity, IAwake<P1, P2>, new()
|
||
{
|
||
return this.AddComponentWithId<K, P1, P2>(this.Id, p1, p2, isFromPool);
|
||
}
|
||
|
||
public K AddComponent<K, P1, P2, P3>(P1 p1, P2 p2, P3 p3, bool isFromPool = false) where K : Entity, IAwake<P1, P2, P3>, new()
|
||
{
|
||
return this.AddComponentWithId<K, P1, P2, P3>(this.Id, p1, p2, p3, isFromPool);
|
||
}
|
||
|
||
public Entity AddChild(Entity entity)
|
||
{
|
||
entity.Parent = this;
|
||
return entity;
|
||
}
|
||
|
||
public T AddChild<T>(bool isFromPool = false) where T : Entity, IAwake
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = this.GetIdGenerater().GenerateId();
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component);
|
||
return component;
|
||
}
|
||
|
||
public T AddChild<T, A>(A a, bool isFromPool = false) where T : Entity, IAwake<A>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = this.GetIdGenerater().GenerateId();
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a);
|
||
return component;
|
||
}
|
||
|
||
public T AddChild<T, A, B>(A a, B b, bool isFromPool = false) where T : Entity, IAwake<A, B>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = this.GetIdGenerater().GenerateId();
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a, b);
|
||
return component;
|
||
}
|
||
|
||
public T AddChild<T, A, B, C>(A a, B b, C c, bool isFromPool = false) where T : Entity, IAwake<A, B, C>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = this.GetIdGenerater().GenerateId();
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a, b, c);
|
||
return component;
|
||
}
|
||
|
||
public T AddChildWithId<T>(long id, bool isFromPool = false) where T : Entity, IAwake
|
||
{
|
||
Type type = typeof (T);
|
||
T component = Entity.Create(type, isFromPool) as T;
|
||
component.Id = id;
|
||
component.Parent = this;
|
||
EntitySystemSingleton.Instance.Awake(component);
|
||
return component;
|
||
}
|
||
|
||
public T AddChildWithId<T, A>(long id, A a, bool isFromPool = false) where T : Entity, IAwake<A>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a);
|
||
return component;
|
||
}
|
||
|
||
public T AddChildWithId<T, A, B>(long id, A a, B b, bool isFromPool = false) where T : Entity, IAwake<A, B>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a, b);
|
||
return component;
|
||
}
|
||
|
||
public T AddChildWithId<T, A, B, C>(long id, A a, B b, C c, bool isFromPool = false) where T : Entity, IAwake<A, B, C>
|
||
{
|
||
Type type = typeof (T);
|
||
T component = (T) Entity.Create(type, isFromPool);
|
||
component.Id = id;
|
||
component.Parent = this;
|
||
|
||
EntitySystemSingleton.Instance.Awake(component, a, b, c);
|
||
return component;
|
||
}
|
||
|
||
public override void BeginInit()
|
||
{
|
||
EntitySystemSingleton.Instance.Serialize(this);
|
||
|
||
this.componentsDB?.Clear();
|
||
if (this.components != null && this.components.Count != 0)
|
||
{
|
||
ObjectPool objectPool = ObjectPool.Instance;
|
||
foreach (Entity entity in this.components.Values)
|
||
{
|
||
if (entity is not ISerializeToEntity)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
this.componentsDB ??= objectPool.Fetch<List<Entity>>();
|
||
this.componentsDB.Add(entity);
|
||
|
||
entity.BeginInit();
|
||
}
|
||
}
|
||
|
||
this.childrenDB?.Clear();
|
||
if (this.children != null && this.children.Count != 0)
|
||
{
|
||
ObjectPool objectPool = ObjectPool.Instance;
|
||
foreach (Entity entity in this.children.Values)
|
||
{
|
||
if (entity is not ISerializeToEntity)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
this.childrenDB ??= objectPool.Fetch<List<Entity>>();
|
||
this.childrenDB.Add(entity);
|
||
|
||
entity.BeginInit();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
} |