Files
TEngine/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureDownloadFile.cs
Weekend 2c00d103cb Update ProcedureDownloadFile.cs
fixed:demo流程的下载网速错误显示问题
2023-10-30 23:04:01 +08:00

82 lines
3.5 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using TEngine;
using YooAsset;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
using Utility = TEngine.Utility;
namespace GameMain
{
public class ProcedureDownloadFile:ProcedureBase
{
public override bool UseNativeDialog { get; }
private ProcedureOwner _procedureOwner;
private float CurrentSpeed =>
(GameModule.Resource.Downloader.TotalDownloadBytes -
GameModule.Resource.Downloader.CurrentDownloadBytes) / UnityEngine.Time.time;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
_procedureOwner = procedureOwner;
Log.Info("开始下载更新文件!");
UILoadMgr.Show(UIDefine.UILoadUpdate,$"开始下载更新文件...");
BeginDownload().Forget();
}
private async UniTaskVoid BeginDownload()
{
var downloader = GameModule.Resource.Downloader;
// 注册下载回调
downloader.OnDownloadErrorCallback = OnDownloadErrorCallback;
downloader.OnDownloadProgressCallback = OnDownloadProgressCallback;
downloader.BeginDownload();
await downloader;
// 检测下载结果
if (downloader.Status != EOperationStatus.Succeed)
return;
ChangeState<ProcedureDownloadOver>(_procedureOwner);
}
private void OnDownloadErrorCallback(string fileName, string error)
{
UILoadTip.ShowMessageBox($"Failed to download file : {fileName}", MessageShowType.TwoButton,
LoadStyle.StyleEnum.Style_Default
, () => { ChangeState<ProcedureCreateDownloader>(_procedureOwner); }, UnityEngine.Application.Quit);
}
private void OnDownloadProgressCallback(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes)
{
string currentSizeMb = (currentDownloadBytes / 1048576f).ToString("f1");
string totalSizeMb = (totalDownloadBytes / 1048576f).ToString("f1");
// UILoadMgr.Show(UIDefine.UILoadUpdate,$"{currentDownloadCount}/{totalDownloadCount} {currentSizeMb}MB/{totalSizeMb}MB");
string descriptionText = Utility.Text.Format("正在更新,已更新{0},总更新{1},已更新大小{2},总更新大小{3},更新进度{4},当前网速{5}/s",
currentDownloadCount.ToString(),
totalDownloadCount.ToString(),
Utility.File.GetByteLengthString(currentDownloadBytes),
Utility.File.GetByteLengthString(totalDownloadBytes),
GameModule.Resource.Downloader.Progress,
Utility.File.GetByteLengthString((int)CurrentSpeed));
LoadUpdateLogic.Instance.DownProgressAction?.Invoke(GameModule.Resource.Downloader.Progress);
UILoadMgr.Show(UIDefine.UILoadUpdate,descriptionText);
int needTime = 0;
if (CurrentSpeed > 0)
{
needTime = (int)((totalDownloadBytes - currentDownloadBytes) / CurrentSpeed);
}
TimeSpan ts = new TimeSpan(0, 0, needTime);
string timeStr = ts.ToString(@"mm\:ss");
string updateProgress = Utility.Text.Format("剩余时间 {0}({1}/s)", timeStr, Utility.File.GetLengthString((int)CurrentSpeed));
Log.Info(updateProgress);
}
}
}