Files
TEngine/Assets/GameScripts/HotFix/GameProto/GameConfig/Battle/TbBuffAttr.cs
ALEXTANG 21d2a96d51 GameProto
GameProto
2023-04-11 20:19:20 +08:00

65 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace GameConfig.Battle
{
public sealed partial class TbBuffAttr
{
private readonly Dictionary<int, Battle.BuffAttrConfig> _dataMap;
private readonly List<Battle.BuffAttrConfig> _dataList;
public TbBuffAttr(JSONNode _json)
{
_dataMap = new Dictionary<int, Battle.BuffAttrConfig>();
_dataList = new List<Battle.BuffAttrConfig>();
foreach(JSONNode _row in _json.Children)
{
var _v = Battle.BuffAttrConfig.DeserializeBuffAttrConfig(_row);
_dataList.Add(_v);
_dataMap.Add(_v.BuffID, _v);
}
PostInit();
}
public Dictionary<int, Battle.BuffAttrConfig> DataMap => _dataMap;
public List<Battle.BuffAttrConfig> DataList => _dataList;
public Battle.BuffAttrConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public Battle.BuffAttrConfig Get(int key) => _dataMap[key];
public Battle.BuffAttrConfig this[int key] => _dataMap[key];
public void Resolve(Dictionary<string, object> _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}