mirror of
https://github.com/Alex-Rachel/TEngine.git
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133 lines
5.4 KiB
C#
133 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace GameConfig.Battle
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{
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public sealed partial class SkillBaseConfig : Bright.Config.BeanBase
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{
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public SkillBaseConfig(JSONNode _json)
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{
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{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
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{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
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{ if(!_json["SkillDispID"].IsNumber) { throw new SerializationException(); } SkillDispID = _json["SkillDispID"]; }
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{ if(!_json["SkillType"].IsNumber) { throw new SerializationException(); } SkillType = _json["SkillType"]; }
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{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
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{ if(!_json["CostMP"].IsNumber) { throw new SerializationException(); } CostMP = _json["CostMP"]; }
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{ if(!_json["GCDID"].IsNumber) { throw new SerializationException(); } GCDID = _json["GCDID"]; }
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{ if(!_json["SkillCD"].IsNumber) { throw new SerializationException(); } SkillCD = _json["SkillCD"]; }
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{ if(!_json["IsRepeatTrigger"].IsBoolean) { throw new SerializationException(); } IsRepeatTrigger = _json["IsRepeatTrigger"]; }
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{ var __json0 = _json["BuffID"]; if(!__json0.IsArray) { throw new SerializationException(); } BuffID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } BuffID.Add(__v0); } }
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{ var __json0 = _json["AttrDamageData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrDamageData = new System.Collections.Generic.List<Battle.SkillAttrDamageData>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.SkillAttrDamageData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(__e0); } AttrDamageData.Add(__v0); } }
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PostInit();
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}
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public SkillBaseConfig(int id, string name, int SkillDispID, int SkillType, string desc, int CostMP, int GCDID, float SkillCD, bool IsRepeatTrigger, System.Collections.Generic.List<int> BuffID, System.Collections.Generic.List<Battle.SkillAttrDamageData> AttrDamageData )
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{
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this.Id = id;
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this.Name = name;
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this.SkillDispID = SkillDispID;
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this.SkillType = SkillType;
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this.Desc = desc;
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this.CostMP = CostMP;
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this.GCDID = GCDID;
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this.SkillCD = SkillCD;
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this.IsRepeatTrigger = IsRepeatTrigger;
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this.BuffID = BuffID;
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this.AttrDamageData = AttrDamageData;
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PostInit();
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}
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public static SkillBaseConfig DeserializeSkillBaseConfig(JSONNode _json)
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{
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return new Battle.SkillBaseConfig(_json);
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}
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/// <summary>
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/// 技能ID
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/// </summary>
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public int Id { get; private set; }
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/// <summary>
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/// 名字
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// 表现ID
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/// </summary>
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public int SkillDispID { get; private set; }
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/// <summary>
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/// 技能类型SkillType
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/// </summary>
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public int SkillType { get; private set; }
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/// <summary>
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/// 描述
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/// </summary>
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public string Desc { get; private set; }
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/// <summary>
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/// 消耗MP
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/// </summary>
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public int CostMP { get; private set; }
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/// <summary>
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/// 所属公CD组ID
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/// </summary>
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public int GCDID { get; private set; }
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/// <summary>
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/// 技能CD
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/// </summary>
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public float SkillCD { get; private set; }
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/// <summary>
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/// 是否重复触发
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/// </summary>
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public bool IsRepeatTrigger { get; private set; }
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/// <summary>
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/// BuffIDList
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/// </summary>
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public System.Collections.Generic.List<int> BuffID { get; private set; }
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public System.Collections.Generic.List<Battle.SkillAttrDamageData> AttrDamageData { get; private set; }
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public const int __ID__ = 2067672430;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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foreach(var _e in AttrDamageData) { _e?.Resolve(_tables); }
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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foreach(var _e in AttrDamageData) { _e?.TranslateText(translator); }
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}
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public override string ToString()
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{
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return "{ "
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+ "Id:" + Id + ","
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+ "Name:" + Name + ","
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+ "SkillDispID:" + SkillDispID + ","
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+ "SkillType:" + SkillType + ","
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+ "Desc:" + Desc + ","
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+ "CostMP:" + CostMP + ","
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+ "GCDID:" + GCDID + ","
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+ "SkillCD:" + SkillCD + ","
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+ "IsRepeatTrigger:" + IsRepeatTrigger + ","
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+ "BuffID:" + Bright.Common.StringUtil.CollectionToString(BuffID) + ","
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+ "AttrDamageData:" + Bright.Common.StringUtil.CollectionToString(AttrDamageData) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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