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112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace GameConfig.Battle
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{
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public sealed partial class BuffConfig : Bright.Config.BeanBase
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{
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public BuffConfig(JSONNode _json)
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{
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{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
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{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
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{ if(!_json["prefId"].IsNumber) { throw new SerializationException(); } PrefId = _json["prefId"]; }
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{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
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{ if(!_json["icon"].IsString) { throw new SerializationException(); } Icon = _json["icon"]; }
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{ if(!_json["TimeType"].IsNumber) { throw new SerializationException(); } TimeType = (Battle.BuffTimeType)_json["TimeType"].AsInt; }
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{ if(!_json["ReplaceType"].IsNumber) { throw new SerializationException(); } ReplaceType = (Battle.BuffReplaceType)_json["ReplaceType"].AsInt; }
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{ if(!_json["State"].IsObject) { throw new SerializationException(); } State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_json["State"]); }
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PostInit();
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}
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public BuffConfig(int BuffID, string name, int prefId, string desc, string icon, Battle.BuffTimeType TimeType, Battle.BuffReplaceType ReplaceType, Battle.BuffTriggleState State )
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{
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this.BuffID = BuffID;
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this.Name = name;
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this.PrefId = prefId;
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this.Desc = desc;
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this.Icon = icon;
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this.TimeType = TimeType;
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this.ReplaceType = ReplaceType;
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this.State = State;
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PostInit();
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}
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public static BuffConfig DeserializeBuffConfig(JSONNode _json)
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{
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return new Battle.BuffConfig(_json);
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}
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/// <summary>
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/// BuffID
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/// </summary>
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public int BuffID { get; private set; }
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/// <summary>
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/// 名字
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// 表现ID
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/// </summary>
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public int PrefId { get; private set; }
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/// <summary>
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/// 描述
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/// </summary>
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public string Desc { get; private set; }
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/// <summary>
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/// 图标
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/// </summary>
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public string Icon { get; private set; }
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/// <summary>
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/// 持续类型
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/// </summary>
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public Battle.BuffTimeType TimeType { get; private set; }
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/// <summary>
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/// 叠加类型
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/// </summary>
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public Battle.BuffReplaceType ReplaceType { get; private set; }
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public Battle.BuffTriggleState State { get; private set; }
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public const int __ID__ = 1807662187;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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State?.Resolve(_tables);
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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State?.TranslateText(translator);
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}
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public override string ToString()
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{
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return "{ "
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+ "BuffID:" + BuffID + ","
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+ "Name:" + Name + ","
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+ "PrefId:" + PrefId + ","
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+ "Desc:" + Desc + ","
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+ "Icon:" + Icon + ","
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+ "TimeType:" + TimeType + ","
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+ "ReplaceType:" + ReplaceType + ","
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+ "State:" + State + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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