Files
TEngine/UnityProject/Packages/YooAsset/Runtime/FileSystem/DefaultUnpackFileSystem/DefaultUnpackFileSystemDefine.cs
ALEXTANGXIAO 1e195ed3b4 TE6 打飞机Demo
TE6 打飞机Demo
2025-04-26 23:23:39 +08:00

26 lines
737 B
C#

namespace YooAsset
{
internal class DefaultUnpackFileSystemDefine
{
/// <summary>
/// 文件系统的优先级
/// </summary>
public const int DefaultPriority = 11;
/// <summary>
/// 保存的资源文件的文件夹名称
/// </summary>
public const string SaveBundleFilesFolderName = "UnpackBundleFiles";
/// <summary>
/// 保存的清单文件的文件夹名称
/// </summary>
public const string SaveManifestFilesFolderName = "UnpackManifestFiles";
/// <summary>
/// 下载的临时文件的文件夹名称
/// </summary>
public const string TempFilesFolderName = "UnpackTempFiles";
}
}