Files
TEngine/UnityProject/Packages/YooAsset/Runtime/FileSystem/DefaultUnpackFileSystem/DefaultUnpackFileSystem.cs
ALEXTANGXIAO 1e195ed3b4 TE6 打飞机Demo
TE6 打飞机Demo
2025-04-26 23:23:39 +08:00

22 lines
823 B
C#

namespace YooAsset
{
/// <summary>
/// 解压文件系统
/// </summary>
internal class DefaultUnpackFileSystem : DefaultCacheFileSystem
{
public DefaultUnpackFileSystem()
{
}
public override void OnCreate(string packageName, string rootDirectory)
{
base.OnCreate(packageName, rootDirectory);
// 注意:重写保存根目录和临时目录
_cacheBundleFilesRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.SaveBundleFilesFolderName);
_cacheManifestFilesRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.SaveManifestFilesFolderName);
_tempFilesRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.TempFilesFolderName);
}
}
}