Files
TEngine/UnityProject/Packages/YooAsset/Runtime/FileSystem/DefaultCacheFileSystem/DefaultCacheFileSystemDefine.cs
ALEXTANGXIAO 1e195ed3b4 TE6 打飞机Demo
TE6 打飞机Demo
2025-04-26 23:23:39 +08:00

36 lines
1004 B
C#

namespace YooAsset
{
internal class DefaultCacheFileSystemDefine
{
/// <summary>
/// 数据文件名称
/// </summary>
public const string BundleDataFileName = "__data";
/// <summary>
/// 信息文件名称
/// </summary>
public const string BundleInfoFileName = "__info";
/// <summary>
/// 资源文件的文件夹名称
/// </summary>
public const string BundleFilesFolderName = "BundleFiles";
/// <summary>
/// 临时文件的文件夹名称
/// </summary>
public const string TempFilesFolderName = "TempFiles";
/// <summary>
/// 清单文件的文件夹名称
/// </summary>
public const string ManifestFilesFolderName = "ManifestFiles";
/// <summary>
/// 记录应用程序版本的文件名称
/// </summary>
public const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
}
}