Files
TEngine/UnityProject/Packages/YooAsset/Runtime/DiagnosticSystem/DebugProviderInfo.cs
ALEXTANG 17a5d7425c 更新Demo
更新Demo
2023-12-20 12:14:27 +08:00

59 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset
{
[Serializable]
internal class DebugProviderInfo : IComparer<DebugProviderInfo>, IComparable<DebugProviderInfo>
{
/// <summary>
/// 包裹名
/// </summary>
public string PackageName { set; get; }
/// <summary>
/// 资源对象路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源出生的场景
/// </summary>
public string SpawnScene;
/// <summary>
/// 资源出生的时间
/// </summary>
public string SpawnTime;
/// <summary>
/// 加载耗时(单位:毫秒)
/// </summary>
public long LoadingTime;
/// <summary>
/// 引用计数
/// </summary>
public int RefCount;
/// <summary>
/// 加载状态
/// </summary>
public string Status;
/// <summary>
/// 依赖的资源包列表
/// </summary>
public List<DebugBundleInfo> DependBundleInfos;
public int CompareTo(DebugProviderInfo other)
{
return Compare(this, other);
}
public int Compare(DebugProviderInfo a, DebugProviderInfo b)
{
return string.CompareOrdinal(a.AssetPath, b.AssetPath);
}
}
}