Files
TEngine/UnityProject/Packages/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
ALEXTANG 17a5d7425c 更新Demo
更新Demo
2023-12-20 12:14:27 +08:00

28 lines
653 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetDefaultStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}