Files
TEngine/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureSplash.cs
ALEXTANG f64bb37706 更新Demo
更新Demo
2023-12-20 12:08:25 +08:00

28 lines
816 B
C#

using UnityEngine;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
namespace GameMain
{
/// <summary>
/// 流程 => 闪屏。
/// </summary>
public class ProcedureSplash : ProcedureBase
{
public override bool UseNativeDialog => true;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// 播放 Splash 动画
//Splash.Active(splashTime:3f);
//初始化资源包
ChangeState<ProcedureInitPackage>(procedureOwner);
}
}
}