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TEngine/Assets/GameScripts/HotFix/GameBase/BehaviourSingleton.cs
ALEXTANG 0e43421606 [+] BaseLogicSys
[+] BaseLogicSys
2023-05-03 21:36:35 +08:00

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using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例不继承MonoBehaviour
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
{
private static T _instance;
public static T Instance
{
get
{
if (null == _instance)
{
_instance = new T();
Log.Assert(_instance != null);
_instance.Awake();
RegSingleton(_instance);
}
return _instance;
}
}
private static void RegSingleton(BaseBehaviourSingleton inst)
{
BehaviourSingleSystem.Instance.RegSingleton(inst);
}
}
public class BaseBehaviourSingleton
{
public bool IsStart = false;
public virtual void Active()
{
}
public virtual void Awake()
{
}
public virtual bool IsHaveLateUpdate()
{
return false;
}
public virtual void Start()
{
}
public virtual void Update()
{
}
public virtual void LateUpdate()
{
}
public virtual void Destroy()
{
}
public virtual void OnPause()
{
}
public virtual void OnResume()
{
}
public virtual void OnDrawGizmos()
{
}
}
public class BehaviourSingleSystem : BaseLogicSys<BehaviourSingleSystem>
{
private readonly List<BaseBehaviourSingleton> _listInst = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listStart = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listUpdate = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listLateUpdate = new List<BaseBehaviourSingleton>();
public void RegSingleton(BaseBehaviourSingleton inst)
{
Log.Assert(!_listInst.Contains(inst));
_listInst.Add(inst);
_listStart.Add(inst);
}
public void UnRegSingleton(BaseBehaviourSingleton inst)
{
if (inst == null)
{
Log.Error($"BaseBehaviourSingleton Is Null");
return;
}
Log.Assert(_listInst.Contains(inst));
if (_listInst.Contains(inst))
{
_listInst.Remove(inst);
}
if (_listStart.Contains(inst))
{
_listStart.Remove(inst);
}
if (_listUpdate.Contains(inst))
{
_listUpdate.Remove(inst);
}
if (_listLateUpdate.Contains(inst))
{
_listLateUpdate.Remove(inst);
}
inst.Destroy();
inst = null;
}
public override void OnUpdate()
{
var listStart = _listStart;
var listToUpdate = _listUpdate;
var listToLateUpdate = _listLateUpdate;
if (listStart.Count > 0)
{
for (int i = 0; i < listStart.Count; i++)
{
var inst = listStart[i];
Log.Assert(!inst.IsStart);
inst.IsStart = true;
inst.Start();
listToUpdate.Add(inst);
if (inst.IsHaveLateUpdate())
{
listToLateUpdate.Add(inst);
}
}
listStart.Clear();
}
var listUpdateCnt = listToUpdate.Count;
for (int i = 0; i < listUpdateCnt; i++)
{
var inst = listToUpdate[i];
TProfiler.BeginFirstSample(inst.GetType().FullName);
inst.Update();
TProfiler.EndFirstSample();
}
}
public override void OnLateUpdate()
{
var listLateUpdate = _listLateUpdate;
var listLateUpdateCnt = listLateUpdate.Count;
for (int i = 0; i < listLateUpdateCnt; i++)
{
var inst = listLateUpdate[i];
TProfiler.BeginFirstSample(inst.GetType().FullName);
inst.LateUpdate();
TProfiler.EndFirstSample();
}
}
public override void OnDestroy()
{
for (int i = 0; i < _listInst.Count; i++)
{
var inst = _listInst[i];
inst.Destroy();
}
}
public override void OnApplicationPause(bool pause)
{
for (int i = 0; i < _listInst.Count; i++)
{
var inst = _listInst[i];
if (pause)
{
inst.OnPause();
}
else
{
inst.OnResume();
}
}
}
public override void OnDrawGizmos()
{
for (int i = 0; i < _listInst.Count; i++)
{
var inst = _listInst[i];
inst.OnDrawGizmos();
}
}
}
}