Files
TEngine/Assets/GameScripts/DotNet/Logic/Generate~/ConfigTable/Entity/WorldConfig.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

90 lines
2.6 KiB
C#

using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class WorldConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<WorldConfig> List { get; set; } = new List<WorldConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, WorldConfig> _configs = new Dictionary<uint, WorldConfig>();
private static WorldConfigData _instance;
public static WorldConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<WorldConfigData>(); }
private set => _instance = value;
}
public WorldConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"WorldConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out WorldConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
WorldConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class WorldConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // Id
[ProtoMember(2, IsRequired = true)]
public string WorldName { get; set; } // 名称
[ProtoMember(3, IsRequired = true)]
public string DbConnection { get; set; } // 连接字符串
[ProtoMember(4, IsRequired = true)]
public string DbName { get; set; } // 数据库名称
[ProtoMember(5, IsRequired = true)]
public string DbType { get; set; } // 数据库类型
[ProtoMember(6, IsRequired = true)]
public bool IsGameWorld { get; set; } // 是否游戏服
}
}