Files
TEngine/Assets/GameScripts/DotNet/Logic/Generate~/ConfigTable/Entity/SceneConfig.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

94 lines
2.8 KiB
C#

using System;
using ProtoBuf;
using TEngine.Core;
using System.Linq;
using System.Collections.Generic;
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
#pragma warning disable CS0169
#pragma warning disable CS8618
#pragma warning disable CS8625
#pragma warning disable CS8603
namespace TEngine
{
[ProtoContract]
public sealed partial class SceneConfigData : AProto, IConfigTable, IDisposable
{
[ProtoMember(1)]
public List<SceneConfig> List { get; set; } = new List<SceneConfig>();
[ProtoIgnore]
private readonly Dictionary<uint, SceneConfig> _configs = new Dictionary<uint, SceneConfig>();
private static SceneConfigData _instance;
public static SceneConfigData Instance
{
get { return _instance ??= ConfigTableManage.Load<SceneConfigData>(); }
private set => _instance = value;
}
public SceneConfig Get(uint id, bool check = true)
{
if (_configs.ContainsKey(id))
{
return _configs[id];
}
if (check)
{
throw new Exception($"SceneConfig not find {id} Id");
}
return null;
}
public bool TryGet(uint id, out SceneConfig config)
{
config = null;
if (!_configs.ContainsKey(id))
{
return false;
}
config = _configs[id];
return true;
}
public override void AfterDeserialization()
{
for (var i = 0; i < List.Count; i++)
{
SceneConfig config = List[i];
_configs.Add(config.Id, config);
config.AfterDeserialization();
}
base.AfterDeserialization();
}
public void Dispose()
{
Instance = null;
}
}
[ProtoContract]
public sealed partial class SceneConfig : AProto
{
[ProtoMember(1, IsRequired = true)]
public uint Id { get; set; } // ID
[ProtoMember(2, IsRequired = true)]
public long EntityId { get; set; } // 实体Id
[ProtoMember(3, IsRequired = true)]
public uint RouteId { get; set; } // 路由Id
[ProtoMember(4, IsRequired = true)]
public uint WorldId { get; set; } // 世界Id
[ProtoMember(5, IsRequired = true)]
public string SceneType { get; set; } // Scene类型
[ProtoMember(6, IsRequired = true)]
public string Name { get; set; } // 名称
[ProtoMember(7, IsRequired = true)]
public string NetworkProtocol { get; set; } // 协议类型
[ProtoMember(8, IsRequired = true)]
public int OuterPort { get; set; } // 外网端口
}
}