mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
#if FEAT_COMPILER
|
|
using System;
|
|
using System.Reflection.Emit;
|
|
|
|
namespace ProtoBuf.Compiler
|
|
{
|
|
internal sealed class Local : IDisposable
|
|
{
|
|
// public static readonly Local InputValue = new Local(null, null);
|
|
private LocalBuilder value;
|
|
private readonly Type type;
|
|
private CompilerContext ctx;
|
|
|
|
private Local(LocalBuilder value, Type type)
|
|
{
|
|
this.value = value;
|
|
this.type = type;
|
|
}
|
|
|
|
internal Local(CompilerContext ctx, Type type)
|
|
{
|
|
this.ctx = ctx;
|
|
if (ctx != null) { value = ctx.GetFromPool(type); }
|
|
this.type = type;
|
|
}
|
|
|
|
internal LocalBuilder Value => value ?? throw new ObjectDisposedException(GetType().Name);
|
|
|
|
public Type Type => type;
|
|
|
|
public Local AsCopy()
|
|
{
|
|
if (ctx == null) return this; // can re-use if context-free
|
|
return new Local(value, this.type);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (ctx != null)
|
|
{
|
|
// only *actually* dispose if this is context-bound; note that non-bound
|
|
// objects are cheekily re-used, and *must* be left intact agter a "using" etc
|
|
ctx.ReleaseToPool(value);
|
|
value = null;
|
|
ctx = null;
|
|
}
|
|
}
|
|
|
|
internal bool IsSame(Local other)
|
|
{
|
|
if((object)this == (object)other) return true;
|
|
|
|
object ourVal = value; // use prop to ensure obj-disposed etc
|
|
return other != null && ourVal == (object)(other.value);
|
|
}
|
|
}
|
|
}
|
|
#endif |