//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using ProtoBuf; using TEngine; using System.Collections.Generic; namespace GameProto { public partial class NetMsgId { //心跳请求 public const int CS_CMD_HEATBEAT_REQ = 1001; //心跳回包 public const int CS_CMD_HEATBEAT_RES = 1002; //帐号登录请求 public const int CS_CMD_ACT_LOGIN_REQ = 2001; //帐号登录回包 public const int CS_CMD_ACT_LOGIN_RES = 2002; } }