//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using ProtoBuf; using TEngine; using System.Collections.Generic; namespace GameProto { // 常用协议 // 消息结果 [Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")] public partial class ProtoResult { [global::ProtoBuf.ProtoMember(3)] public List Params = new List(); } // 心跳请求 [Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatReq")] public partial class CSHeatBeatReq { [global::ProtoBuf.ProtoMember(1)] public float HeatEchoTime { get; set; } } // 角色登录结果返回 [Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatRes")] public partial class CSHeatBeatRes { [global::ProtoBuf.ProtoMember(1)] public float HeatEchoTime { get; set; } } }