//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using ProtoBuf;
using TEngine;
using System.Collections.Generic;
namespace GameProto
{
// 常用协议
// 消息结果
[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
public partial class ProtoResult
{
[global::ProtoBuf.ProtoMember(3)]
public List Params = new List();
}
// 心跳请求
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatReq")]
public partial class CSHeatBeatReq
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
// 角色登录结果返回
[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSHeatBeatRes")]
public partial class CSHeatBeatRes
{
[global::ProtoBuf.ProtoMember(1)]
public float HeatEchoTime { get; set; }
}
}