using System.Collections; using System.Collections.Generic; using TEngine.Runtime; using TEngine.Runtime.UIModule; using UnityEngine; public class UITestMain : MonoBehaviour { void Start() { //Demo示例,监听TEngine流程加载器OnStartGame事件 //抛出这个事件说明框架流程加载完成(热更新,初始化等) GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame); } /// /// OnStartGame /// private void OnStartGame() { // 激活UI系统 UISys.Instance.Active(); } }