using System.Collections.Generic; using GameLogic; using UnityEngine; using UnityEngine.UI; using TEngine; class TempData { } class TempItem : UILoopItemWidget, IListDataItem { public void SetItemData(TempData d) { } } [Window(UILayer.UI)] class NetWorkDemoUI : UIWindow { protected UILoopListWidget m_loopList; #region 脚本工具生成的代码 private GameObject m_goConnect; private Button m_btnConnect; private GameObject m_goLogin; private InputField m_inputPassWord; private InputField m_inputName; private Button m_btnLogin; private Button m_btnRegister; private ScrollRect m_scrollRect; private Transform m_tfContent; private GameObject m_itemTemp; public override void ScriptGenerator() { m_goConnect = FindChild("Panel/m_goConnect").gameObject; m_btnConnect = FindChildComponent