//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
namespace GameConfig
{
public partial class Tables
{
public item.TbItem TbItem {get; }
public Battle.TbSkill TbSkill {get; }
public Battle.TbBuff TbBuff {get; }
public Battle.TbBuffAttr TbBuffAttr {get; }
public Tables(System.Func idxLoader,System.Func dataLoader)
{
var tables = new System.Collections.Generic.Dictionary();
TbItem = new item.TbItem(idxLoader("item_tbitem"),"item_tbitem",dataLoader);
tables.Add("item.TbItem", TbItem);
TbSkill = new Battle.TbSkill(idxLoader("battle_tbskill"),"battle_tbskill",dataLoader);
tables.Add("Battle.TbSkill", TbSkill);
TbBuff = new Battle.TbBuff(idxLoader("battle_tbbuff"),"battle_tbbuff",dataLoader);
tables.Add("Battle.TbBuff", TbBuff);
TbBuffAttr = new Battle.TbBuffAttr(idxLoader("battle_tbbuffattr"),"battle_tbbuffattr",dataLoader);
tables.Add("Battle.TbBuffAttr", TbBuffAttr);
PostInit();
TbItem.CacheTables(tables);
TbSkill.CacheTables(tables);
TbBuff.CacheTables(tables);
TbBuffAttr.CacheTables(tables);
}
partial void PostInit();
}
}