//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; namespace GameConfig.Battle { public sealed partial class BuffDotTickConfig : Bright.Config.BeanBase { public BuffDotTickConfig(ByteBuf _buf) { TickTime = _buf.ReadFloat(); TickWhenAdd = _buf.ReadInt(); PostInit(); } public static BuffDotTickConfig DeserializeBuffDotTickConfig(ByteBuf _buf) { return new Battle.BuffDotTickConfig(_buf); } public float TickTime { get; private set; } public int TickWhenAdd { get; private set; } public const int __ID__ = 2124630047; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "TickTime:" + TickTime + "," + "TickWhenAdd:" + TickWhenAdd + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }