using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Obfuz.Settings { public enum ProxyMode { Dispatch, Delegate, } public class CallObfuscationSettingsFacade { public ProxyMode proxyMode; public int obfuscationLevel; public int maxProxyMethodCountPerDispatchMethod; public bool obfuscateCallToMethodInMscorlib; public List ruleFiles; } [Serializable] public class CallObfuscationSettings { public ProxyMode proxyMode = ProxyMode.Dispatch; [Tooltip("The obfuscation level for the obfuscation. Higher levels provide more security but may impact performance.")] [Range(1, 4)] public int obfuscationLevel = 1; [Tooltip("The maximum number of proxy methods that can be generated per dispatch method. This helps to limit the complexity of the generated code and improve performance.")] public int maxProxyMethodCountPerDispatchMethod = 100; [Tooltip("Whether to obfuscate calls to methods in mscorlib. Enable this option will impact performance.")] public bool obfuscateCallToMethodInMscorlib; [Tooltip("rule config xml files")] public string[] ruleFiles; public CallObfuscationSettingsFacade ToFacade() { return new CallObfuscationSettingsFacade { proxyMode = proxyMode, obfuscationLevel = obfuscationLevel, maxProxyMethodCountPerDispatchMethod = maxProxyMethodCountPerDispatchMethod, obfuscateCallToMethodInMscorlib = obfuscateCallToMethodInMscorlib, ruleFiles = ruleFiles?.ToList() ?? new List(), }; } } }