using System;
using System.Collections.Concurrent;
namespace TEngine
{
///
/// 线程安全的静态通用对象池
///
///
public static class ConcurrentPool
{
private static readonly ConcurrentQueue PoolQueue = new ConcurrentQueue();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.TryDequeue(out var t) ? t : Activator.CreateInstance();
}
public static T Rent(Func generator)
{
return PoolQueue.TryDequeue(out var t) ? t : generator();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
}
public static void Return(T t, Action reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
}
}
}