using UnityEditor; using UnityToolbarExtender; namespace TEngine { [InitializeOnLoad] public partial class UnityToolbarExtenderRight { static UnityToolbarExtenderRight() { // 添加自定义按钮到右上工具栏 ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI_SceneSwitch); // 订阅项目变化事件 EditorApplication.projectChanged += UpdateScenes; UpdateScenes(); ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI_EditorPlayMode); _resourceModeIndex = EditorPrefs.GetInt("EditorPlayMode", 0); } } }