//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; namespace GameConfig.item { public sealed partial class ItemExchange : Bright.Config.BeanBase { public ItemExchange(ByteBuf _buf) { Id = _buf.ReadInt(); Num = _buf.ReadInt(); PostInit(); } public static ItemExchange DeserializeItemExchange(ByteBuf _buf) { return new item.ItemExchange(_buf); } /// /// 道具id /// public int Id { get; private set; } /// /// 道具数量 /// public int Num { get; private set; } public const int __ID__ = 1814660465; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "Id:" + Id + "," + "Num:" + Num + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }