using UnityEngine; using TEngine; namespace GameLogic { public class SafeTop : MonoBehaviour { void Start() { var topRect = (gameObject.transform as RectTransform); var safeArea = UnityEngine.Screen.safeArea; if (topRect != null) { var anchoredPosition = topRect.anchoredPosition; anchoredPosition = new Vector2(anchoredPosition.x,anchoredPosition.y - safeArea.y); topRect.anchoredPosition = anchoredPosition; } Log.Debug(safeArea); } } }