//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using ProtoBuf; using TEngine; using System.Collections.Generic; namespace GameProto { // 这个文件只放协议,和协议头 // 角色登录结果请求 [Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")] public partial class CSActLoginReq { [global::ProtoBuf.ProtoMember(1)] public uint Uin { get; set; } [global::ProtoBuf.ProtoMember(2)] public uint SvrID { get; set; } [global::ProtoBuf.ProtoMember(3)] public uint AuthTime { get; set; } } // 角色登录结果返回 [Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginRes")] public partial class CSActLoginRes { [global::ProtoBuf.ProtoMember(1)] public ProtoResult Result { get; set; } [global::ProtoBuf.ProtoMember(2)] public uint Uin { get; set; } [global::ProtoBuf.ProtoMember(3)] public uint RoleID { get; set; } } }