using TEngine;
namespace GameBase
{
///
/// 用于检测耗时。
///
public class GameTickWatcher
{
private long _startTick;
public GameTickWatcher()
{
Refresh();
}
public void Refresh()
{
_startTick = System.DateTime.Now.Ticks;
}
///
/// 获取用时。
///
///
public float ElapseTime()
{
long endTick = System.DateTime.Now.Ticks;
return (float)((endTick - _startTick) / 10000) / 1000.0f;
}
///
/// 输出用时。
///
public void LogUsedTime()
{
Log.Info($"Used Time: {this.ElapseTime()}");
}
}
}