//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Threading.Tasks;
namespace GameConfig
{
public sealed class Tables
{
public item.TbItem TbItem {get; private set; }
public Battle.TbSkill TbSkill {get; private set; }
public Battle.TbBuff TbBuff {get; private set; }
public Battle.TbBuffAttr TbBuffAttr {get; private set; }
public Tables() { }
public async Task LoadAsync(System.Func> loader)
{
var tables = new System.Collections.Generic.Dictionary();
TbItem = new item.TbItem(await loader("item_tbitem"));
tables.Add("item.TbItem", TbItem);
TbSkill = new Battle.TbSkill(await loader("battle_tbskill"));
tables.Add("Battle.TbSkill", TbSkill);
TbBuff = new Battle.TbBuff(await loader("battle_tbbuff"));
tables.Add("Battle.TbBuff", TbBuff);
TbBuffAttr = new Battle.TbBuffAttr(await loader("battle_tbbuffattr"));
tables.Add("Battle.TbBuffAttr", TbBuffAttr);
TbItem.Resolve(tables);
TbSkill.Resolve(tables);
TbBuff.Resolve(tables);
TbBuffAttr.Resolve(tables);
}
public void TranslateText(System.Func translator)
{
TbItem.TranslateText(translator);
TbSkill.TranslateText(translator);
TbBuff.TranslateText(translator);
TbBuffAttr.TranslateText(translator);
}
}
}