using System.Collections.Generic; using TEngine; namespace GameMain { public class UIDefine { public static readonly string UILoadUpdate = "UILoadUpdate"; public static readonly string UILoadTip = "UILoadTip"; /// /// 注册ui /// /// public static void RegisterUI(Dictionary list) { if (list == null) { Log.Error("[UIManager]list is null"); return; } if (!list.ContainsKey(UILoadUpdate)) { list.Add(UILoadUpdate, $"AssetLoad/{UILoadUpdate}"); } if (!list.ContainsKey(UILoadTip)) { list.Add(UILoadTip, $"AssetLoad/{UILoadTip}"); } } } }