//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; namespace GameConfig.Battle { public sealed partial class BuffTriggleState : Bright.Config.BeanBase { public BuffTriggleState(ByteBuf _buf) { StateID = (Battle.BuffStateID)_buf.ReadInt(); StateParam = _buf.ReadFloat(); PostInit(); } public static BuffTriggleState DeserializeBuffTriggleState(ByteBuf _buf) { return new Battle.BuffTriggleState(_buf); } public Battle.BuffStateID StateID { get; private set; } public float StateParam { get; private set; } public const int __ID__ = 1328146134; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "StateID:" + StateID + "," + "StateParam:" + StateParam + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }