using System.Collections; using System.Collections.Generic; using UnityEngine; using TestKCP; using System.Threading.Tasks; using System.Collections.Concurrent; using System; using UnityEngine.UI; public class kcptest : MonoBehaviour { static kcptest instance; public Text kcpr1; public Text kcpr2; private void Awake() { instance = this; } public void StartTest() { Program.Main(null); } private void Update() { while (actions.TryDequeue(out var action)) { action?.Invoke(); } } ConcurrentQueue actions = new ConcurrentQueue(); public static void Log1(string s) { instance.actions.Enqueue(() => { instance.kcpr1.text = s; }); } public static void Log2(string s) { instance.actions.Enqueue(() => { instance.kcpr2.text = s; }); } }