//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; namespace GameConfig { public partial class Tables { public item.TbItem TbItem {get; } public Battle.TbSkill TbSkill {get; } public Battle.TbBuff TbBuff {get; } public Battle.TbBuffAttr TbBuffAttr {get; } public Tables(System.Func loader) { var tables = new System.Collections.Generic.Dictionary(); TbItem = new item.TbItem(loader("item_tbitem")); tables.Add("item.TbItem", TbItem); TbSkill = new Battle.TbSkill(loader("battle_tbskill")); tables.Add("Battle.TbSkill", TbSkill); TbBuff = new Battle.TbBuff(loader("battle_tbbuff")); tables.Add("Battle.TbBuff", TbBuff); TbBuffAttr = new Battle.TbBuffAttr(loader("battle_tbbuffattr")); tables.Add("Battle.TbBuffAttr", TbBuffAttr); PostInit(); TbItem.Resolve(tables); TbSkill.Resolve(tables); TbBuff.Resolve(tables); TbBuffAttr.Resolve(tables); PostResolve(); } public void TranslateText(System.Func translator) { TbItem.TranslateText(translator); TbSkill.TranslateText(translator); TbBuff.TranslateText(translator); TbBuffAttr.TranslateText(translator); } partial void PostInit(); partial void PostResolve(); } }