//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; namespace GameConfig.Battle { public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase { public SkillAttrDamageData(ByteBuf _buf) { MagicType = (Battle.SkillMagicType)_buf.ReadInt(); AttrType = (Battle.SkillAttrDamageType)_buf.ReadInt(); Param1 = _buf.ReadFloat(); Param2 = _buf.ReadFloat(); Param3 = _buf.ReadFloat(); MaxLimit = _buf.ReadFloat(); PostInit(); } public static SkillAttrDamageData DeserializeSkillAttrDamageData(ByteBuf _buf) { return new Battle.SkillAttrDamageData(_buf); } public Battle.SkillMagicType MagicType { get; private set; } public Battle.SkillAttrDamageType AttrType { get; private set; } public float Param1 { get; private set; } public float Param2 { get; private set; } public float Param3 { get; private set; } public float MaxLimit { get; private set; } public const int __ID__ = -94519547; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "MagicType:" + MagicType + "," + "AttrType:" + AttrType + "," + "Param1:" + Param1 + "," + "Param2:" + Param2 + "," + "Param3:" + Param3 + "," + "MaxLimit:" + MaxLimit + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }