//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace GameConfig.Battle
{
public sealed partial class BuffConfig : Bright.Config.BeanBase
{
public BuffConfig(ByteBuf _buf)
{
BuffID = _buf.ReadInt();
Name = _buf.ReadString();
PrefId = _buf.ReadInt();
Desc = _buf.ReadString();
Icon = _buf.ReadString();
TimeType = (Battle.BuffTimeType)_buf.ReadInt();
ReplaceType = (Battle.BuffReplaceType)_buf.ReadInt();
State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_buf);
PostInit();
}
public static BuffConfig DeserializeBuffConfig(ByteBuf _buf)
{
return new Battle.BuffConfig(_buf);
}
///
/// BuffID
///
public int BuffID { get; private set; }
///
/// 名字
///
public string Name { get; private set; }
///
/// 表现ID
///
public int PrefId { get; private set; }
///
/// 描述
///
public string Desc { get; private set; }
///
/// 图标
///
public string Icon { get; private set; }
///
/// 持续类型
///
public Battle.BuffTimeType TimeType { get; private set; }
///
/// 叠加类型
///
public Battle.BuffReplaceType ReplaceType { get; private set; }
public Battle.BuffTriggleState State { get; private set; }
public const int __ID__ = 1807662187;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
State?.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func translator)
{
State?.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "BuffID:" + BuffID + ","
+ "Name:" + Name + ","
+ "PrefId:" + PrefId + ","
+ "Desc:" + Desc + ","
+ "Icon:" + Icon + ","
+ "TimeType:" + TimeType + ","
+ "ReplaceType:" + ReplaceType + ","
+ "State:" + State + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}