using TEngine.Runtime.UIModule; using TEngineProto; using UnityEngine; using UnityEngine.UI; using Network = TEngine.Runtime.Network; class TEngineLoginUI : UIWindow { #region 脚本工具生成的代码 private Image m_imgbg; private Text m_textTittle; private Text m_textVer; private Image m_imgLogo; private GameObject m_goLoading; private GameObject m_goLoginRoot; private InputField m_inputName; private InputField m_inputPassword; private Button m_btnLogin; protected override void ScriptGenerator() { m_imgbg = FindChildComponent("m_imgbg"); m_textTittle = FindChildComponent("m_textTittle"); m_textVer = FindChildComponent("m_textVer"); m_imgLogo = FindChildComponent("m_imgLogo"); m_goLoading = FindChild("m_goLoading").gameObject; m_goLoginRoot = FindChild("m_goLoginRoot").gameObject; m_inputName = FindChildComponent("m_goLoginRoot/m_inputName"); m_inputPassword = FindChildComponent("m_goLoginRoot/m_inputPassword"); m_btnLogin = FindChildComponent