//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace GameConfig.item { public sealed partial class ItemExchange : Bright.Config.BeanBase { public ItemExchange(JSONNode _json) { { if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; } { if(!_json["num"].IsNumber) { throw new SerializationException(); } Num = _json["num"]; } PostInit(); } public ItemExchange(int id, int num ) { this.Id = id; this.Num = num; PostInit(); } public static ItemExchange DeserializeItemExchange(JSONNode _json) { return new item.ItemExchange(_json); } /// /// 道具id /// public int Id { get; private set; } /// /// 道具数量 /// public int Num { get; private set; } public const int __ID__ = 1814660465; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "Id:" + Id + "," + "Num:" + Num + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }